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Disco elysium patch 1.2
Disco elysium patch 1.2




  1. Disco elysium patch 1.2 pro#
  2. Disco elysium patch 1.2 Ps4#

** This was undoubtedly a copy-paste error. * Fix speed buff calculation to use allied speed multiplier instead of attack multiplier. ** When enabled, officers will turn into basic transports on death. * Add an option to enable officer permadeath for deathwish mode. * Move the flagship bail out when crippled checks to the scenario, and factor out the counterattack logic to its own function. ** This mirrors the logic for human empires, though it isn't currently visible anywhere.

disco elysium patch 1.2

* Record a hacking event when a Necromancer flagship is crippled, if losing HaP. ** One removed any remaining corrosion damage. ** One handled the phylactery healing, and didn't then mark it as needing to be repaired. * Make the two places in GameEntity_Squad which handle crippling have the same logic. ** Use this to move the necromancer specific logic out of the scenario logic. * Add a DoOnAn圜rippleLogic_MyFactionUnitsOnly_HostOnly method to faction deep info. * When I was simplifying the logic for exogalactic attacks, to remove the option for using relentless waves, I accidentally made them always use them. ** Also fix a place where a faction index was being looked up in `World_`. ** Change a few more places where sim was depending on whether a player was actively controlling a faction.

disco elysium patch 1.2

** This was causing the logic for crippled flagships to run only for actions with an active player, (salvage and various bits of Necromancer logic). * Change a couple of places that check if a faction is currently controlled by a player, to intead check if it is a player faction. *** Also make it an error to specificy any of those values, in that case. ** Remove a bunch of unused attributes on hacks that complete instantly. ** Make a couple of hacks against elderlings that take 0s actually complete instantly. ** Convert Tech Vault hack to use the hacking menu abstraction. In our Performance Review of the last major patch, 1.2, we said that Cyberpunk is "still a game that's in development, and still in that beta state triage process", with base console performance still very poor.* Switch Minor Faction Beacon hack to use hacking menu abstraction.

Disco elysium patch 1.2 Ps4#

No reasoning has been given for why the game has been re-released on PlayStation now, especially with Sony repeatedly warning players about PS4 performance issues – one of the primary reasons the game was removed from sale in the first place. Last week, a new 1.23 patch added more console optimizations, hopefully signalling the start of that set of ongoing improvements. It's not clear whether Sony expects the PS4 version to be in a 'final' state by the end of the year, but it has clearly received assurances from CD Projekt Red that the last-gen version will receive more work in the near future.

Disco elysium patch 1.2 pro#

Work on the PS4 version continues, with fixes and updates to be released throughout the year: For the best experience on PlayStation, playing on PS4 Pro or PS5 consoles is recommended.- PlayStation June 21, 2021 In a tweet (below), PlayStation announced the return of the game to its digital storefront, but made clear to mention that, "Work on the PS4 version continues, with fixes and updates to be released throughout the year."Ĭyberpunk 2077 is now available at PlayStation Store.






Disco elysium patch 1.2